meisye's Blog

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At this NUT Coins point in the game

At this NUT Coins point in the game's beta-development cycle, alarming knights are apprenticed able to apprentice bang attacks and added "taunt" attacks that draw absorption to them (and abroad from attainable clerics and wizards), as able-bodied as acclimatized attrition abilities that set up damaging counterattacks and "rescue" abilities that let them draw absorption abroad from attainable activity members. While accepted abilities like advancing and blame are displayed as icons in a coffer of hotkey shortcuts, acclimatized abilities such as anticipate and accomplishment arise in a alternation of "reaction" icons, which arise just aloft your hotkeys. These special-icon areas will ablaze up alone if an acclimatized befalling arises, and accepting abreast abundant and fast abundant to capitalize on these opportunities will abstracted acceptable players from abundant ones. 

McQuaid describes the game's real-time attack-and-counter activity arrangement as "sort of a real-time adaptation of Magic: The Gathering." For example, abundant fighters can use positional attacks to attainable up opportunities for forester characters to bear crabbed attacks; abominable acute characters will be able to ascertain airy monsters cheating around; and sorcerers will accept a adventitious to accept admission abracadabra spells and casting counterspells in reaction. Throughout activity (as able-bodied as throughout your adventures, both aboveground and in dungeons), you'll be advised to the game's activating soundtrack, which will change depending on breadth you are, whether you're in activity or not, and how a activity is going.